Hi, I am

Joel Herber

I am a coder.

about me

My name’s Joel, and my greatest passion is to bring the worlds of stunning art and great tech together to make great experiences. I’ve built a reputation as a solid and independent creative coder, but I also love the harmony of working with a great team towards a common goal.I’m all about working on things with good stories to tell and inspired art styles that push the boundaries of what interactive entertainment can do.




I live to make games and collaborate on challenging projects with other awesome creatives. I love tinkering, and I work hard to create entertaining interactive experiences.



I can develop, craft and deliver both cross-compatible and native apps that suit your needs. I’ve created sleek and powerful apps that work beautifully, for a better user experience.



I’m not just a coder, I’m also a team leader. I’ve managed large scale apps, handled big technical budgets, and liaised with clients both indie and international to get the project delivered on time.



Fun Fact

28 Countries Visited

12 Apps Published

[coffee_count] Cups Of Coffee

Advanced Scuba Diver



November 2018 – Present

Lead Engineer


I’m currently at Mediatonic, working on Fall Guys: Utimate knockout, due out in 2020.

November 2017 – October 2018

Senior Developer

Dream Reality Interactive

While working at DRi I was responsible for leading development of two of their biggest projects to date, these
include Hold the world, an interactive VR experience with Sir David Attenborough and Arca’s Path, a
meditative VR puzzle platformer published by Rebellion launching on around 10 platforms later this year.
During my time at DRi I gained experience in various platform certification processes including Playstation
TRCs, VRC (Playstation Virtual Reality Consultation) and Oculus Certification.
Developing techniques and optimisations to ensure that we can render at consistent frame rate on all VR
platforms, while also creating creating VR content with a high production value which can scale to both Mobile
and Desktop.
Collaborating with the CTO and other departments to identify and design better workflows and tools for the
team to collaborate within engine, while also supporting multiple streams of development simultaneously.

July 2013 – Sep 2016

Lead Developer, 2015 – 2016
Game Developer, 2013 – 2015

Plug-In Media

Leading the Unity department to release 7 of the company’s biggest titles to date. Working with our Technical Director to plan all upcoming Unity projects, including technical feasibility, architecture and estimates. Working with our Creative Director to forge new game ideas and develop concepts. Managing our development team, spanning multiple projects on various platforms. Personally leading VR research and development. Implemented our own automated build system and moved the company from SVN to Git. Working with a variety of technologies including Unity, HTML5, Objective-C and Java. Ensuring the pipeline between dev and art runs smoothly.

July 2012 – June 2013

Junior Developer & Technical Support Engineer

Crunch Accounting (crunch.co.uk)

Working as part of a team to help maintain web applications and working independently on new features and projects. Working on a large scale project (2,000,000+ line of code). Helping to provide support for clients. Identifying and resolving bugs in the existing code base.


2008 – 2011

BSc (Hons) Computer Science (Games) – (2:1)

University of Brighton

Creating client server parallel systems in Java. Game Development in C++ with OpenGL.
Creating AI systems using Prolog.
An implementation of Butterfly subdivision in C++.
Developing physics based games using Unity.

2000 – 2007

Chingford Foundation School

A Levels:

  • Computing
  • Physics
  • Product Design


  • 10 A* – C. Subjects included Electronics, Maths, Science and Media


  • I mentor at CoderDojo events teaching kids ages 7-17 how to code using video games and I recently gave a talk to a Year 3 class about games and working in STEM subjects.
  • I am a regular at the Brighton Indie meet-ups and very much enjoyed participating in the recent Global Game Jam, where my game was featured on the Unity blog.
  • I spend most of my spare time creating and working on my own games and currently have two concepts in production that I am collaborating on with various artists.
  • I love writing and performing music. I play guitar and drums wherever I get the chance








Related Skills





Alto’s Odyssey: The Lost City

Fall Guys: Ultimate Knockout

Apart Of Me

Arca’s Path

Hold The World

Sketchy Racer

A paint based racing game

Super Block Party

An un-co-operative party game

Tee and Mo: Bath Time

Shimmer and Shine

Paw Patrol


A in house Testflight replacement


Part pig, part Unicorn

Get Well Soon

BAFTA winner for Interactive: Adapted 2016

Toadal War: Top of the Hops

Winner of EGX Rezzed Creative Assembly Gamejam 2017

Dances for the Elder Gods

Our global game jam entry 2016

Dora and Friends

Sesame Street Art Maker

Bubble Puppy: Play and Learn

Super Jump Golf

The Jump Golf season is approaching and everyone is catching the fever

Midi Drum Tab Teacher

A tool to learn drums using a Midi drum kit

Mario Mushroom Lamp



  • Reach Me