“The Jump Golf season is approaching and everyone is catching the fever, but for some contestants there is more at stake than just a trophy. Jump Golf mixes old school platform style gameplay with golf mechanics. Make your way across 16 challenging levels in the least amount of Jumps to win.”
Super Jump golf was a collaboration with Cairn Mcdonald that I worked on in 2012. We wanted to work on a physics based golf game which blended the mechanics of retro golf games with the more pick up and play styles associated with most mobile games.
Super Jump Golf was developed in Objective-C and C++ using the Cocos2D engine. Here’s a video that I took of the OSX port that I cobbled together from an older build.